Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 95 days ago
3 / 12 / 11
K / D / A
60.9%
Kill participation
1,054
Damage / min
12,038g
428.1 gold / min
22
10 placed · 4 cleared
240
8.5 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKC NEXT MIDKING#PANDA
Yone · Top
7 / 6 / 6
34.2% KP
31,576
28.4% share
13,081g
275 CS · 9.8/m
P U R P L Ξ #EUW
Kha'Zix · Jungle
11 / 1 / 7
47.4% KP
27,526
24.8% share
15,658g
249 CS · 8.9/m
fatty1#EUW2
Mordekaiser · Mid
13 / 5 / 4
44.7% KP
21,201
19.1% share
13,557g
175 CS · 6.2/m
TwTv SharonMirza#99999
Naafiri · ADC
3 / 6 / 9
31.6% KP
14,121
12.7% share
13,922g
229 CS · 8.1/m
Très nul est con#Golem
Camille · Support
4 / 5 / 13
44.7% KP
16,620
15% share
10,945g
39 CS · 1.4/m
Red side
DefeatGarnburgha#9751
Gwen · Top
5 / 9 / 4
39.1% KP
26,971
26.1% share
11,600g
235 CS · 8.4/m
mray21#EUW
Rek'Sai · Jungle
7 / 7 / 5
52.2% KP
14,929
14.4% share
13,006g
180 CS · 6.4/m
Nano#AFW
Jayce · Mid
3 / 12 / 11
60.9% KP
29,634
28.7% share
12,038g
240 CS · 8.5/m
Backslicer#KekW
Viktor · ADC
7 / 6 / 5
52.2% KP
21,762
21.1% share
13,735g
222 CS · 7.9/m
Roubaix Spawner#LDH
Swain · Support
1 / 4 / 9
43.5% KP
10,047
9.7% share
9,133g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
