Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 94 days ago
4 / 4 / 17
K / D / A
56.8%
Kill participation
905.4
Damage / min
12,535g
406.5 gold / min
15
8 placed · 1 cleared
220
7.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatalutapS#999
Talon · Top
3 / 9 / 1
21.1% KP
17,853
17.2% share
11,432g
259 CS · 8.4/m
KING SUMBUL#ZYQX
Hecarim · Jungle
8 / 6 / 4
63.2% KP
23,594
22.7% share
14,278g
236 CS · 7.7/m
22 1 12 9 1 14 2#val
Syndra · Mid
6 / 8 / 2
42.1% KP
33,725
32.5% share
12,762g
295 CS · 9.6/m
SRAMON#GUWNO
Malphite · ADC
2 / 6 / 9
57.9% KP
16,837
16.2% share
10,763g
190 CS · 6.2/m
aishin#0001
Sona · Support
0 / 8 / 14
73.7% KP
11,723
11.3% share
7,800g
25 CS · 0.8/m
Red side
VictoryVidzil#agony
Aatrox · Top
13 / 2 / 8
56.8% KP
34,795
28.1% share
16,679g
261 CS · 8.5/m
DahVysx#woof
Viego · Jungle
12 / 2 / 10
59.5% KP
21,124
17% share
16,101g
228 CS · 7.4/m
Nano#AFW
Annie · Mid
4 / 4 / 17
56.8% KP
27,918
22.5% share
12,535g
220 CS · 7.1/m
Jakse#EUW2
Miss Fortune · ADC
6 / 4 / 11
45.9% KP
25,443
20.5% share
15,427g
230 CS · 7.5/m
everythinginside#me0
Neeko · Support
2 / 7 / 16
48.6% KP
14,691
11.9% share
8,793g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
