Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 94 days ago
10 / 2 / 9
K / D / A
61.3%
Kill participation
1,326
Damage / min
14,311g
533.3 gold / min
21
7 placed · 2 cleared
289
10.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRoubaix Spawner#LDH
Malphite · Top
4 / 4 / 7
35.5% KP
14,397
14.7% share
10,068g
134 CS · 5/m
GerhardMowinckel#EUW
Shyvana · Jungle
14 / 2 / 10
77.4% KP
28,087
28.7% share
15,838g
224 CS · 8.3/m
Nano#AFW
Ryze · Mid
10 / 2 / 9
61.3% KP
35,581
36.3% share
14,311g
289 CS · 10.8/m
Jakse#EUW2
Yunara · ADC
2 / 5 / 5
22.6% KP
9,992
10.2% share
11,156g
214 CS · 8/m
SRAMON#GUWNO
Karma · Support
1 / 3 / 17
58.1% KP
9,903
10.1% share
8,692g
35 CS · 1.3/m
Red side
Defeatalix de souza#1453
Cassiopeia · Top
3 / 6 / 0
18.8% KP
22,209
27.4% share
10,675g
250 CS · 9.3/m
KING SUMBUL#ZYQX
Bel'Veth · Jungle
5 / 7 / 2
43.8% KP
12,789
15.8% share
10,655g
173 CS · 6.4/m
alutapS#999
Viego · Mid
1 / 8 / 6
43.8% KP
11,889
14.7% share
9,834g
207 CS · 7.7/m
22 1 12 9 1 14 2#val
Syndra · ADC
5 / 4 / 2
43.8% KP
26,668
32.9% share
13,279g
263 CS · 9.8/m
MikiGaser07#EUW
Nautilus · Support
2 / 6 / 5
43.8% KP
7,436
9.2% share
7,085g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
