Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 93 days ago
12 / 7 / 27
K / D / A
73.6%
Kill participation
1,741.9
Damage / min
18,442g
507.8 gold / min
37
8 placed · 3 cleared
291
8 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBobsik2#보빅스
Darius · Top
8 / 8 / 5
33.3% KP
30,246
17.1% share
15,109g
286 CS · 7.9/m
JDS 2115#EUW
Lillia · Jungle
10 / 12 / 15
64.1% KP
53,948
30.6% share
15,294g
197 CS · 5.4/m
Voidfiller#EUW
Sett · Mid
6 / 13 / 12
46.2% KP
23,213
13.2% share
15,622g
230 CS · 6.3/m
MissingFrame#404
Miss Fortune · ADC
13 / 7 / 15
71.8% KP
57,532
32.6% share
23,203g
309 CS · 8.5/m
Gig#GAU
Rell · Support
2 / 13 / 21
59% KP
11,506
6.5% share
10,593g
16 CS · 0.4/m
Red side
VictoryBESTSINGEDWORLD#BEST
Sion · Top
3 / 5 / 25
52.8% KP
24,295
12.5% share
11,188g
148 CS · 4.1/m
Red block#999
Viego · Jungle
29 / 8 / 12
77.4% KP
53,646
27.6% share
23,480g
240 CS · 6.6/m
Nano#AFW
Annie · Mid
12 / 7 / 27
73.6% KP
63,259
32.5% share
18,442g
291 CS · 8/m
schlomby#yes
Aphelios · ADC
9 / 9 / 13
41.5% KP
40,164
20.7% share
17,903g
311 CS · 8.6/m
bot lane dontdie#plase
Leona · Support
0 / 10 / 27
50.9% KP
12,990
6.7% share
10,013g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
