Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 92 days ago
14 / 11 / 14
K / D / A
62.2%
Kill participation
1,371.5
Damage / min
24,019g
474.4 gold / min
64
18 placed · 19 cleared
383
7.6 CS / min
Objective control
5
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
4
Baron
10
Towers
6
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGENERAL detdert#R1GX
Vayne · Top
10 / 15 / 10
35.7% KP
49,453
21.6% share
23,125g
359 CS · 7.1/m
Rhilech#15105
Lee Sin · Jungle
8 / 8 / 16
42.9% KP
35,477
15.5% share
20,953g
338 CS · 6.7/m
ttv mentosslol#GRE
Taliyah · Mid
17 / 4 / 16
58.9% KP
83,074
36.3% share
27,561g
543 CS · 10.7/m
ilya RAIDEN#arise
Naafiri · ADC
19 / 9 / 13
57.1% KP
43,922
19.2% share
25,355g
363 CS · 7.2/m
coldxn#001
Thresh · Support
2 / 10 / 35
66.1% KP
16,861
7.4% share
15,664g
58 CS · 1.1/m
Red side
DefeatRINN#EUW21
Sett · Top
10 / 11 / 5
33.3% KP
41,493
19% share
21,585g
359 CS · 7.1/m
nirvana pathing#0906
Jarvan IV · Jungle
3 / 12 / 26
64.4% KP
23,686
10.8% share
18,949g
283 CS · 5.6/m
Nano#AFW
Jayce · Mid
14 / 11 / 14
62.2% KP
69,446
31.7% share
24,019g
383 CS · 7.6/m
Furby#EUW
Syndra · ADC
7 / 8 / 16
51.1% KP
60,045
27.4% share
23,605g
356 CS · 7/m
Kral Batuuu#kral
Jax · Support
11 / 14 / 11
48.9% KP
24,137
11% share
17,074g
54 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
