Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 91 days ago
13 / 8 / 4
K / D / A
45.9%
Kill participation
1,251.5
Damage / min
13,150g
469.4 gold / min
28
10 placed · 4 cleared
227
8.1 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNano#AFW
Jayce · Top
13 / 8 / 4
45.9% KP
35,064
28.7% share
13,150g
227 CS · 8.1/m
Shaolin Nunu#00000
Nunu & Willump · Jungle
3 / 11 / 16
51.4% KP
16,669
13.7% share
9,811g
115 CS · 4.1/m
Katashi#Mid
Viktor · Mid
8 / 4 / 5
35.1% KP
26,619
21.8% share
13,011g
240 CS · 8.6/m
Mdd#3113
Jhin · ADC
11 / 7 / 17
75.7% KP
32,125
26.3% share
15,734g
198 CS · 7.1/m
Tockimo#freak
Leona · Support
2 / 8 / 20
59.5% KP
11,558
9.5% share
8,486g
16 CS · 0.6/m
Red side
VictoryTwitchTVxKenzuke#EUW
Gragas · Top
5 / 8 / 10
39.5% KP
25,407
23% share
11,938g
206 CS · 7.4/m
Rabble Arouser#EUW
Jarvan IV · Jungle
10 / 4 / 16
68.4% KP
22,704
20.6% share
16,182g
240 CS · 8.6/m
Harbo#000
Zoe · Mid
11 / 4 / 6
44.7% KP
24,050
21.8% share
14,618g
266 CS · 9.5/m
Battle Queen#777
Qiyana · ADC
9 / 9 / 8
44.7% KP
24,998
22.6% share
14,977g
199 CS · 7.1/m
Luonnotar#soul
Camille · Support
3 / 12 / 13
42.1% KP
13,229
12% share
8,909g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
