Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 90 days ago
13 / 8 / 7
K / D / A
54.1%
Kill participation
1,349.8
Damage / min
15,805g
463.7 gold / min
37
7 placed · 4 cleared
292
8.6 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMidkid#0411
Yone · Top
10 / 8 / 11
51.2% KP
42,943
31.1% share
16,873g
286 CS · 8.4/m
DİSCO ARC#TR1
Talon · Jungle
10 / 3 / 8
43.9% KP
28,003
20.3% share
19,840g
269 CS · 7.9/m
twtv kaiitania#kait
Katarina · Mid
13 / 11 / 7
48.8% KP
31,157
22.5% share
15,269g
203 CS · 6/m
magnans2#EUW
Viktor · ADC
7 / 7 / 11
43.9% KP
26,070
18.9% share
14,525g
264 CS · 7.7/m
Zebelius#Chex
Janna · Support
1 / 8 / 24
61% KP
10,086
7.3% share
10,200g
33 CS · 1/m
Red side
Defeatwsciekly0gur1234#56789
Amumu · Top
3 / 14 / 8
29.7% KP
16,761
13.2% share
10,598g
178 CS · 5.2/m
closerın oğlu#kral
Qiyana · Jungle
6 / 5 / 5
29.7% KP
20,708
16.4% share
15,177g
264 CS · 7.7/m
Nano#AFW
Akali · Mid
13 / 8 / 7
54.1% KP
46,005
36.4% share
15,805g
292 CS · 8.6/m
zTMona#JUNG
Miss Fortune · ADC
11 / 5 / 7
48.6% KP
27,418
21.7% share
18,061g
277 CS · 8.1/m
twitc suport#gamer
Pantheon · Support
4 / 9 / 10
37.8% KP
15,662
12.4% share
10,168g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
