Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 90 days ago
2 / 4 / 1
K / D / A
27.3%
Kill participation
600.1
Damage / min
10,796g
391.4 gold / min
28
12 placed · 4 cleared
282
10.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFandaniel#37564
Garen · Top
1 / 10 / 1
18.2% KP
14,148
18.4% share
10,092g
237 CS · 8.6/m
Serenity#2551
Wukong · Jungle
2 / 14 / 5
63.6% KP
16,773
21.8% share
10,714g
176 CS · 6.4/m
Nano#AFW
Orianna · Mid
2 / 4 / 1
27.3% KP
16,554
21.5% share
10,796g
282 CS · 10.2/m
Better than you#Gaped
Zac · ADC
4 / 10 / 3
63.6% KP
11,163
14.5% share
10,667g
168 CS · 6.1/m
83912932#3123
Brand · Support
2 / 4 / 6
72.7% KP
18,321
23.8% share
8,216g
47 CS · 1.7/m
Red side
VictoryRobJi#EUW
Shen · Top
9 / 3 / 12
50% KP
28,183
20% share
12,559g
222 CS · 8/m
Low Tier God#0005
Nidalee · Jungle
14 / 3 / 15
69% KP
35,951
25.6% share
14,606g
231 CS · 8.4/m
Galen Marek#Star
Hwei · Mid
8 / 0 / 12
47.6% KP
21,687
15.4% share
13,395g
259 CS · 9.4/m
SRAMON#GUWNO
Senna · ADC
11 / 3 / 15
61.9% KP
40,189
28.6% share
16,790g
225 CS · 8.2/m
zwaker#T1WIN
Nautilus · Support
0 / 2 / 30
71.4% KP
14,686
10.4% share
8,481g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
