Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 89 days ago
1 / 4 / 24
K / D / A
78.1%
Kill participation
410.3
Damage / min
8,883g
304.9 gold / min
101
36 placed · 6 cleared
37
1.3 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLesbian princess#UwU
Singed · Top
7 / 4 / 9
48.5% KP
19,616
15.8% share
13,938g
269 CS · 9.2/m
Jackson Lamb#Slow
Kha'Zix · Jungle
7 / 4 / 7
42.4% KP
22,303
18% share
13,621g
198 CS · 6.8/m
kocham azje#caro
Yone · Mid
12 / 8 / 7
57.6% KP
36,625
29.5% share
14,310g
225 CS · 7.7/m
Faetski#Hera
Ezreal · ADC
3 / 9 / 6
27.3% KP
28,463
22.9% share
11,643g
189 CS · 6.5/m
cheongsu#989
Camille · Support
4 / 8 / 6
30.3% KP
17,078
13.8% share
9,612g
20 CS · 0.7/m
Red side
VictoryKarlos#gnome
Gangplank · Top
3 / 5 / 7
31.3% KP
24,104
20.2% share
13,609g
270 CS · 9.3/m
Polish LeBron#EUW69
Mordekaiser · Jungle
8 / 5 / 7
46.9% KP
24,003
20.2% share
14,350g
247 CS · 8.5/m
Smietanek#CHOOM
Ekko · Mid
12 / 12 / 5
53.1% KP
32,507
27.3% share
13,509g
165 CS · 5.7/m
Manυel#EUW
Ashe · ADC
8 / 8 / 13
65.6% KP
26,554
22.3% share
14,391g
227 CS · 7.8/m
Nano#AFW
Karma · Support
1 / 4 / 24
78.1% KP
11,953
10% share
8,883g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
