Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Defeat
Ranked Solo/Duo · 85 days ago
3 / 7 / 6
K / D / A
39.1%
Kill participation
435.9
Damage / min
8,533g
354.6 gold / min
19
8 placed · 2 cleared
149
6.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatxhtao#3100
Ambessa · Top
4 / 4 / 5
39.1% KP
22,930
24.5% share
9,902g
211 CS · 8.8/m
Nano#AFW
Nocturne · Jungle
3 / 7 / 6
39.1% KP
10,491
11.2% share
8,533g
149 CS · 6.2/m
TwTv LadicusVibe#Vayne
Twitch · Mid
9 / 14 / 4
56.5% KP
22,544
24.1% share
9,157g
89 CS · 3.7/m
Miguel Diaz#CKWIN
Syndra · ADC
5 / 9 / 6
47.8% KP
25,003
26.7% share
9,456g
170 CS · 7.1/m
Sergeant Sona#KJP
Sona · Support
2 / 7 / 15
73.9% KP
12,591
13.5% share
7,418g
26 CS · 1.1/m
Red side
Victorychains#free
Sylas · Top
5 / 5 / 5
24.4% KP
15,774
14.7% share
9,650g
171 CS · 7.1/m
Zanzarah#1996
Olaf · Jungle
4 / 5 / 12
39% KP
10,471
9.8% share
10,640g
176 CS · 7.3/m
eeZaZ#333
Yone · Mid
6 / 3 / 17
56.1% KP
26,698
25% share
14,193g
221 CS · 9.2/m
detdert adc acc#RANK1
Viktor · ADC
13 / 3 / 13
63.4% KP
37,158
34.7% share
15,000g
190 CS · 7.9/m
Oscure#PLAY
Camille · Support
13 / 7 / 7
48.8% KP
16,858
15.8% share
10,668g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
