Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 82 days ago
9 / 12 / 13
K / D / A
43.1%
Kill participation
1,192.8
Damage / min
14,769g
404.3 gold / min
37
17 placed · 2 cleared
271
7.4 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfrajgo#rank1
Vayne · Top
2 / 15 / 4
16.7% KP
27,432
16% share
12,808g
258 CS · 7.1/m
Lurox#Lurox
Wukong · Jungle
10 / 10 / 16
72.2% KP
42,068
24.6% share
16,903g
223 CS · 6.1/m
TWTV Peng04#Hanni
Ahri · Mid
4 / 9 / 15
52.8% KP
32,485
19% share
14,553g
279 CS · 7.6/m
T1 Smash#2006
Caitlyn · ADC
19 / 8 / 3
61.1% KP
53,500
31.2% share
24,323g
340 CS · 9.3/m
XRACERRR#BUNNY
Anivia · Support
1 / 9 / 13
38.9% KP
15,784
9.2% share
9,622g
34 CS · 0.9/m
Red side
Victorystardewvalley67#EUW
Yone · Top
16 / 6 / 10
51% KP
39,726
22.9% share
19,010g
304 CS · 8.3/m
Dear Bruce#011
Vi · Jungle
13 / 5 / 18
60.8% KP
29,814
17.2% share
17,595g
230 CS · 6.3/m
Nano#AFW
Ryze · Mid
9 / 12 / 13
43.1% KP
43,576
25.1% share
14,769g
271 CS · 7.4/m
Mαster Oogwαy#EUW
Lucian · ADC
7 / 7 / 11
35.3% KP
36,961
21.3% share
20,484g
344 CS · 9.4/m
closerın oğlu#kral
Camille · Support
6 / 7 / 24
58.8% KP
23,456
13.5% share
12,561g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
