Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 82 days ago
10 / 4 / 5
K / D / A
78.9%
Kill participation
1,630.1
Damage / min
13,728g
475.6 gold / min
26
11 placed · 8 cleared
272
9.4 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRobJi#EUW
Shen · Top
4 / 5 / 7
57.9% KP
17,685
18.3% share
10,118g
160 CS · 5.5/m
Rhilech#15105
Bel'Veth · Jungle
4 / 5 / 7
57.9% KP
13,643
14.2% share
12,452g
223 CS · 7.7/m
Nano#AFW
Viktor · Mid
10 / 4 / 5
78.9% KP
47,056
48.8% share
13,728g
272 CS · 9.4/m
TWTV KAAGAROO#EUW11
Trundle · ADC
0 / 7 / 7
36.8% KP
9,770
10.1% share
10,604g
233 CS · 8.1/m
SpatialAwareness#macro
Janna · Support
1 / 4 / 13
73.7% KP
8,245
8.6% share
8,303g
32 CS · 1.1/m
Red side
Victorystardewvalley67#EUW
Gnar · Top
2 / 5 / 7
36% KP
22,736
21.6% share
11,694g
240 CS · 8.3/m
it is what it is#1372
Kha'Zix · Jungle
5 / 4 / 7
48% KP
17,978
17.1% share
12,379g
224 CS · 7.8/m
TWTV Peng04#Hanni
Ahri · Mid
3 / 5 / 12
60% KP
27,634
26.2% share
12,054g
239 CS · 8.3/m
twtv CruncyWM#WHITE
Sylas · ADC
13 / 2 / 7
80% KP
29,599
28.1% share
15,771g
220 CS · 7.6/m
Зимни вечери#Hide
Pyke · Support
2 / 3 / 10
48% KP
7,462
7.1% share
9,142g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
