Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 82 days ago
3 / 2 / 12
K / D / A
35.7%
Kill participation
839.4
Damage / min
12,720g
472 gold / min
23
9 placed · 2 cleared
285
10.6 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAlatar#2026
Gangplank · Top
12 / 7 / 6
42.9% KP
32,704
27.6% share
14,874g
208 CS · 7.7/m
VOLVIIX#MLYKI
Kayn · Jungle
4 / 6 / 6
23.8% KP
13,915
11.7% share
10,885g
183 CS · 6.8/m
Nano#AFW
Orianna · Mid
3 / 2 / 12
35.7% KP
22,621
19.1% share
12,720g
285 CS · 10.6/m
I love Him#mlm
Yunara · ADC
7 / 8 / 10
40.5% KP
21,356
18% share
15,350g
189 CS · 7/m
Köinzell#000
Sylas · Support
16 / 7 / 10
61.9% KP
28,087
23.7% share
13,360g
38 CS · 1.4/m
Red side
Defeatshotgunangel#coda
Ambessa · Top
7 / 10 / 0
23.3% KP
23,710
22.2% share
11,198g
201 CS · 7.5/m
Nicusor Dan#2dor
Wukong · Jungle
3 / 10 / 8
36.7% KP
12,809
12% share
10,091g
148 CS · 5.5/m
Rip Van Winkle#POL
Viktor · Mid
3 / 6 / 7
33.3% KP
21,230
19.8% share
9,320g
197 CS · 7.3/m
KED1111111#1310
Xerath · ADC
8 / 5 / 12
66.7% KP
27,115
25.4% share
15,397g
254 CS · 9.4/m
Qnoxs#17165
Senna · Support
9 / 11 / 12
70% KP
22,091
20.7% share
11,829g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
