Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 82 days ago
13 / 2 / 17
K / D / A
65.2%
Kill participation
1,293.2
Damage / min
17,443g
574.7 gold / min
31
16 placed · 3 cleared
256
8.4 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatshotgunangel#coda
Jayce · Top
2 / 9 / 7
47.4% KP
20,768
19.1% share
10,960g
225 CS · 7.4/m
TwTv CastFM#Puff
Kindred · Jungle
11 / 6 / 5
84.2% KP
26,120
24% share
15,517g
231 CS · 7.6/m
G2 KhaeZ#EUW93
Zed · Mid
4 / 10 / 3
36.8% KP
23,001
21.2% share
12,552g
209 CS · 6.9/m
zwaker#T1WIN
Ziggs · ADC
2 / 9 / 6
42.1% KP
29,563
27.2% share
11,373g
242 CS · 8/m
EL MATADOR JANIS#270
Bard · Support
0 / 12 / 14
73.7% KP
9,188
8.5% share
8,032g
17 CS · 0.6/m
Red side
VictoryDarkBlue#rofl
Malphite · Top
3 / 7 / 13
34.8% KP
18,709
13.8% share
10,764g
159 CS · 5.2/m
Red block#999
Lee Sin · Jungle
16 / 2 / 13
63% KP
31,930
23.6% share
18,075g
290 CS · 9.6/m
white enderman#nihao
Qiyana · Mid
6 / 3 / 9
32.6% KP
24,239
17.9% share
14,091g
248 CS · 8.2/m
Nano#AFW
Syndra · ADC
13 / 2 / 17
65.2% KP
39,249
29% share
17,443g
256 CS · 8.4/m
Kakori#EUW
Pantheon · Support
8 / 5 / 14
47.8% KP
21,283
15.7% share
11,013g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
