Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 82 days ago
7 / 3 / 14
K / D / A
58.3%
Kill participation
1,010.9
Damage / min
17,431g
459.9 gold / min
30
15 placed · 4 cleared
372
9.8 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAlatar#2026
Gangplank · Top
12 / 8 / 12
63.2% KP
53,469
25.9% share
17,699g
264 CS · 7/m
Red block#999
Zyra · Jungle
6 / 5 / 23
76.3% KP
55,246
26.7% share
18,472g
326 CS · 8.6/m
G2 KhaeZ#EUW93
Zed · Mid
8 / 4 / 10
47.4% KP
42,875
20.8% share
19,145g
263 CS · 6.9/m
Purple Hyacinth#Aimer
Fiora · ADC
12 / 10 / 11
60.5% KP
42,988
20.8% share
18,809g
255 CS · 6.7/m
Nicusor Dan#2dor
Nautilus · Support
0 / 9 / 20
52.6% KP
12,033
5.8% share
10,542g
29 CS · 0.8/m
Red side
Defeatshotgunangel#coda
Aatrox · Top
0 / 14 / 8
22.2% KP
21,723
13.8% share
11,300g
248 CS · 6.5/m
Deni Avdija#EUWW
Hecarim · Jungle
14 / 7 / 10
66.7% KP
40,800
26% share
20,064g
325 CS · 8.6/m
Nano#AFW
Orianna · Mid
7 / 3 / 14
58.3% KP
38,313
24.4% share
17,431g
372 CS · 9.8/m
anakin skywalker#alone
Draven · ADC
15 / 6 / 6
58.3% KP
44,896
28.6% share
22,086g
323 CS · 8.5/m
Nightmares#lol
Leona · Support
0 / 8 / 21
58.3% KP
11,290
7.2% share
10,426g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
