Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Defeat
Ranked Solo/Duo · 81 days ago
0 / 6 / 17
K / D / A
56.7%
Kill participation
449.5
Damage / min
8,222g
277.3 gold / min
77
33 placed · 2 cleared
24
0.8 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwTv Rasadurai#TTV
Ornn · Top
2 / 8 / 10
21.8% KP
10,300
6.7% share
11,498g
165 CS · 5.6/m
legacy#0206
Qiyana · Jungle
19 / 4 / 18
67.3% KP
50,524
32.8% share
20,128g
268 CS · 9/m
GØDSHΔRD DESCΞNT#333
Akali · Mid
26 / 2 / 10
65.5% KP
58,620
38.1% share
18,786g
245 CS · 8.3/m
KräftSmugglarn#EUW
Twitch · ADC
1 / 12 / 7
14.5% KP
12,913
8.4% share
11,337g
187 CS · 6.3/m
夜snowpoem#love
Camille · Support
7 / 5 / 21
50.9% KP
21,686
14.1% share
11,555g
25 CS · 0.8/m
Red side
DefeatCripple#Gwen
Aatrox · Top
10 / 14 / 3
43.3% KP
36,228
31.8% share
14,107g
179 CS · 6/m
Deni Avdija#EUWW
Graves · Jungle
1 / 15 / 5
20% KP
12,870
11.3% share
9,432g
158 CS · 5.3/m
AGONY N DESPAIR#MID
Locke · Mid
8 / 9 / 2
33.3% KP
20,853
18.3% share
11,903g
207 CS · 7/m
Lewozu#EUWÄÄ
Jinx · ADC
11 / 11 / 5
53.3% KP
30,662
26.9% share
18,131g
238 CS · 8/m
Nano#AFW
Karma · Support
0 / 6 / 17
56.7% KP
13,329
11.7% share
8,222g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
