Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 80 days ago
6 / 6 / 13
K / D / A
59.4%
Kill participation
990.3
Damage / min
13,628g
448.3 gold / min
22
8 placed · 2 cleared
266
8.8 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIIIIIllIIlIlI#9678
Yasuo · Top
0 / 16 / 5
15.6% KP
18,059
16.5% share
9,495g
229 CS · 7.5/m
ººº Ranger ººº#EUW
Wukong · Jungle
6 / 4 / 6
37.5% KP
18,380
16.8% share
12,010g
221 CS · 7.3/m
Nano#AFW
Orianna · Mid
6 / 6 / 13
59.4% KP
30,105
27.5% share
13,628g
266 CS · 8.8/m
Sensei Atchu#EUW
Viktor · ADC
9 / 5 / 11
62.5% KP
25,700
23.5% share
14,181g
242 CS · 8/m
ライト#Sas
Pyke · Support
11 / 5 / 11
68.8% KP
17,301
15.8% share
11,818g
33 CS · 1.1/m
Red side
Victoryshotgunangel#coda
Ambessa · Top
13 / 1 / 5
50% KP
27,517
25.7% share
16,981g
284 CS · 9.3/m
Gacha Gamer#EUW
Talon · Jungle
9 / 7 / 13
61.1% KP
26,600
24.8% share
15,443g
254 CS · 8.4/m
Squiddly#xyz
Cassiopeia · Mid
5 / 4 / 9
38.9% KP
19,404
18.1% share
12,718g
242 CS · 8/m
Chocklad Toppen#EUW
Kai'Sa · ADC
8 / 10 / 6
38.9% KP
28,339
26.4% share
14,699g
250 CS · 8.2/m
Tivez#EUW
Blitzcrank · Support
1 / 10 / 9
27.8% KP
5,387
5% share
7,862g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
