Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 79 days ago
1 / 2 / 11
K / D / A
57.1%
Kill participation
709
Damage / min
10,269g
387.3 gold / min
24
11 placed · 1 cleared
239
9 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCripple#Gwen
Aatrox · Top
4 / 8 / 5
42.9% KP
23,695
28.1% share
10,946g
184 CS · 6.9/m
Opscurra#2025
Bel'Veth · Jungle
14 / 3 / 3
81% KP
24,120
28.6% share
15,911g
209 CS · 7.9/m
Nano#AFW
Orianna · Mid
1 / 2 / 11
57.1% KP
18,800
22.3% share
10,269g
239 CS · 9/m
anakin skywalker#alone
Mel · ADC
2 / 1 / 5
33.3% KP
14,482
17.2% share
11,922g
230 CS · 8.7/m
ta7Y#EUW
Zilean · Support
0 / 3 / 15
71.4% KP
3,182
3.8% share
7,287g
23 CS · 0.9/m
Red side
Defeat5 KILO PITTIK#EUWW
Camille · Top
7 / 6 / 0
41.2% KP
24,000
28.2% share
12,316g
221 CS · 8.3/m
Jackson Lamb#Slow
Poppy · Jungle
2 / 2 / 4
35.3% KP
9,701
11.4% share
9,524g
180 CS · 6.8/m
sad FGE#UwU
Olaf · Mid
1 / 5 / 0
5.9% KP
15,111
17.7% share
9,168g
196 CS · 7.4/m
Soldier#Asu
Viktor · ADC
6 / 3 / 2
47.1% KP
29,087
34.1% share
13,216g
262 CS · 9.9/m
QUENTIN#BOOST
Rell · Support
1 / 5 / 9
58.8% KP
7,294
8.6% share
7,291g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
