Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 79 days ago
8 / 4 / 8
K / D / A
76.2%
Kill participation
1,656.1
Damage / min
14,047g
491.2 gold / min
23
9 placed · 6 cleared
244
8.5 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryanteno#PT1
Rumble · Top
6 / 3 / 7
33.3% KP
25,746
20.1% share
11,170g
237 CS · 8.3/m
SMRADOCH ZICSSI#EUW
Xin Zhao · Jungle
4 / 4 / 17
53.8% KP
16,681
13% share
13,242g
227 CS · 7.9/m
MathisV#ARCHE
Syndra · Mid
5 / 3 / 6
28.2% KP
19,943
15.6% share
12,182g
267 CS · 9.3/m
Soldier#Asu
Yunara · ADC
21 / 4 / 12
84.6% KP
56,320
44% share
20,105g
277 CS · 9.7/m
darkchri99#EUW
Lulu · Support
3 / 7 / 29
82.1% KP
9,297
7.3% share
10,115g
16 CS · 0.6/m
Red side
Defeatshotgunangel#coda
Yone · Top
1 / 5 / 3
19% KP
15,296
12.6% share
9,815g
245 CS · 8.6/m
Jackson Lamb#Slow
Skarner · Jungle
5 / 5 / 11
76.2% KP
26,600
21.9% share
12,201g
194 CS · 6.8/m
Nano#AFW
Viktor · Mid
8 / 4 / 8
76.2% KP
47,364
39.1% share
14,047g
244 CS · 8.5/m
detdert adc acc#RANK1
Kalista · ADC
5 / 17 / 5
47.6% KP
24,559
20.3% share
11,588g
200 CS · 7/m
LightMistress#3491
Renata Glasc · Support
2 / 8 / 15
81% KP
7,381
6.1% share
8,781g
58 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
