Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 79 days ago
2 / 3 / 9
K / D / A
33.3%
Kill participation
549.6
Damage / min
9,901g
390.6 gold / min
25
10 placed · 3 cleared
202
8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKingslayer#world
Jayce · Top
5 / 4 / 7
36.4% KP
20,149
21% share
11,869g
230 CS · 9.1/m
Mun Hyeon jun#3060
Jarvan IV · Jungle
16 / 3 / 11
81.8% KP
29,031
30.2% share
14,969g
207 CS · 8.2/m
Nano#AFW
Cassiopeia · Mid
2 / 3 / 9
33.3% KP
13,932
14.5% share
9,901g
202 CS · 8/m
detdert adc acc#RANK1
Ezreal · ADC
6 / 6 / 9
45.5% KP
23,091
24% share
12,452g
197 CS · 7.8/m
obscure supp#0426
Nami · Support
4 / 3 / 19
69.7% KP
9,897
10.3% share
8,198g
20 CS · 0.8/m
Red side
DefeatKindheartedQueen#Gentl
Karma · Top
1 / 5 / 8
47.4% KP
11,930
14.5% share
9,095g
169 CS · 6.7/m
Zanzarah#1996
Pantheon · Jungle
4 / 5 / 7
57.9% KP
17,319
21.1% share
10,386g
182 CS · 7.2/m
TwTv SharonMirza#99999
Locke · Mid
8 / 3 / 1
47.4% KP
17,505
21.3% share
11,756g
208 CS · 8.2/m
Turning Point 3#III
Kai'Sa · ADC
6 / 7 / 7
68.4% KP
27,306
33.3% share
14,898g
230 CS · 9.1/m
Hungry#444
Pyke · Support
0 / 13 / 11
57.9% KP
8,011
9.8% share
7,003g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
