Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 78 days ago
14 / 4 / 10
K / D / A
72.7%
Kill participation
1,404.5
Damage / min
18,264g
564.3 gold / min
38
13 placed · 6 cleared
299
9.2 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIG Rookie#cjfkn
Aurora · Top
11 / 1 / 9
60.6% KP
41,952
29.9% share
15,148g
242 CS · 7.5/m
Leo 1#999
Nocturne · Jungle
4 / 2 / 13
51.5% KP
16,224
11.6% share
13,635g
212 CS · 6.5/m
Nano#AFW
Orianna · Mid
14 / 4 / 10
72.7% KP
45,458
32.4% share
18,264g
299 CS · 9.2/m
yogurt#gulp
Miss Fortune · ADC
1 / 10 / 8
27.3% KP
20,469
14.6% share
14,636g
254 CS · 7.8/m
佳佳晔#UwU
Camille · Support
3 / 14 / 11
42.4% KP
16,140
11.5% share
9,575g
20 CS · 0.6/m
Red side
DefeatGunfire#ADC3
Malphite · Top
5 / 9 / 6
35.5% KP
17,357
16.3% share
10,852g
142 CS · 4.4/m
Saja#tata
Graves · Jungle
11 / 4 / 10
67.7% KP
29,405
27.7% share
16,992g
354 CS · 10.9/m
Addepadde123#EUW
Cho'Gath · Mid
7 / 10 / 8
48.4% KP
18,208
17.1% share
11,786g
190 CS · 5.9/m
UCHINAGA AERI#VLDSN
Corki · ADC
1 / 3 / 8
29% KP
24,398
22.9% share
14,029g
280 CS · 8.7/m
Red block#999
Poppy · Support
7 / 7 / 11
58.1% KP
16,970
16% share
10,062g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
