Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 77 days ago
13 / 4 / 8
K / D / A
61.8%
Kill participation
1,343.1
Damage / min
17,047g
532.7 gold / min
18
10 placed · 5 cleared
335
10.5 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryshotgunangel#coda
Ambessa · Top
12 / 6 / 5
36.2% KP
30,094
21.4% share
15,372g
271 CS · 8.5/m
Templi SH#00000
Darius · Jungle
7 / 9 / 14
44.7% KP
23,547
16.8% share
14,432g
226 CS · 7.1/m
Ruben Brandt#EUW
Akshan · Mid
15 / 3 / 10
53.2% KP
30,624
21.8% share
16,978g
242 CS · 7.6/m
x3nor#008
Syndra · ADC
11 / 7 / 13
51.1% KP
45,580
32.4% share
16,854g
261 CS · 8.2/m
ZYB CANYON#KR01
Rell · Support
2 / 9 / 29
66% KP
10,704
7.6% share
10,181g
18 CS · 0.6/m
Red side
DefeatChomp#069
Trundle · Top
2 / 7 / 15
50% KP
17,942
15.2% share
14,172g
287 CS · 9/m
Off Meta#Tor
Cho'Gath · Jungle
4 / 10 / 6
29.4% KP
18,465
15.7% share
11,338g
198 CS · 6.2/m
Nano#AFW
Viktor · Mid
13 / 4 / 8
61.8% KP
42,979
36.5% share
17,047g
335 CS · 10.5/m
큰 호랑이#296
Master Yi · ADC
11 / 9 / 4
44.1% KP
21,725
18.4% share
15,877g
208 CS · 6.5/m
Bralliant Pete#TURK7
Skarner · Support
4 / 17 / 17
61.8% KP
16,665
14.1% share
10,534g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
