Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 73 days ago
7 / 4 / 9
K / D / A
66.7%
Kill participation
1,005.8
Damage / min
13,965g
479.6 gold / min
27
12 placed · 0 cleared
294
10.1 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwTv Rasadurai#TTV
Azir · Top
4 / 3 / 10
60.9% KP
23,002
24.4% share
12,953g
208 CS · 7.1/m
Bralliant Pete#TURK7
Viego · Jungle
5 / 6 / 11
69.6% KP
18,998
20.1% share
13,918g
205 CS · 7/m
Intercepted Kobe#EUW
Naafiri · Mid
4 / 4 / 6
43.5% KP
17,039
18% share
12,104g
225 CS · 7.7/m
く一 big noob#333
Karthus · ADC
5 / 6 / 17
95.7% KP
27,925
29.6% share
13,589g
235 CS · 8.1/m
Imposter#WW2
Amumu · Support
5 / 5 / 12
73.9% KP
7,477
7.9% share
9,342g
21 CS · 0.7/m
Red side
DefeatTomoko Kuroki#黒木 智子
Warwick · Top
7 / 3 / 9
66.7% KP
12,281
16.6% share
11,075g
171 CS · 5.9/m
C1ursed#C1U
Shen · Jungle
1 / 5 / 13
58.3% KP
7,946
10.8% share
10,970g
215 CS · 7.4/m
Nano#AFW
Orianna · Mid
7 / 4 / 9
66.7% KP
29,286
39.7% share
13,965g
294 CS · 10.1/m
bitçiler sg#123
Zeri · ADC
5 / 6 / 3
33.3% KP
9,017
12.2% share
14,427g
280 CS · 9.6/m
end fast pls#open
Malphite · Support
4 / 5 / 12
66.7% KP
15,320
20.7% share
9,511g
62 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
