Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 72 days ago
4 / 14 / 9
K / D / A
34.2%
Kill participation
874.8
Damage / min
11,797g
368.5 gold / min
20
14 placed · 1 cleared
221
6.9 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNetak#God
Camille · Top
6 / 9 / 16
51.2% KP
30,586
18.6% share
11,464g
146 CS · 4.6/m
zng zng zng#11111
Quinn · Jungle
10 / 10 / 17
62.8% KP
39,199
23.9% share
16,036g
199 CS · 6.2/m
eMonkeyz Run#514
Zoe · Mid
19 / 7 / 10
67.4% KP
38,708
23.6% share
16,044g
209 CS · 6.5/m
BCEKNMY CBOETO#ADC
Sivir · ADC
7 / 5 / 16
53.5% KP
43,740
26.6% share
15,748g
290 CS · 9.1/m
Τadej Pogačar#Soria
Bard · Support
1 / 7 / 30
72.1% KP
11,917
7.3% share
10,158g
20 CS · 0.6/m
Red side
Victorydetdert top acc#RANK1
Renekton · Top
11 / 8 / 7
47.4% KP
33,861
22.3% share
16,183g
249 CS · 7.8/m
Afroboi#depu
Wukong · Jungle
18 / 6 / 11
76.3% KP
40,387
26.6% share
19,099g
199 CS · 6.2/m
Nano#AFW
Viktor · Mid
4 / 14 / 9
34.2% KP
28,007
18.4% share
11,797g
221 CS · 6.9/m
Monkebrain#4922
Seraphine · ADC
3 / 3 / 24
71.1% KP
28,745
18.9% share
14,443g
226 CS · 7.1/m
Sergeant Sona#KJP
Sona · Support
2 / 12 / 28
78.9% KP
21,018
13.8% share
10,515g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
