Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 72 days ago
5 / 1 / 2
K / D / A
30.4%
Kill participation
644.4
Damage / min
10,362g
472.1 gold / min
23
9 placed · 1 cleared
212
9.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKite Machine#2015
Gnar · Top
1 / 6 / 2
42.9% KP
12,753
26.8% share
8,420g
209 CS · 9.5/m
zng zng zng#11111
Quinn · Jungle
1 / 8 / 3
57.1% KP
10,138
21.3% share
8,627g
163 CS · 7.4/m
eMonkeyz Run#514
Kennen · Mid
1 / 2 / 1
28.6% KP
7,536
15.8% share
6,733g
151 CS · 6.9/m
MetroArcher#EUW
Caitlyn · ADC
3 / 7 / 1
57.1% KP
10,181
21.4% share
9,950g
197 CS · 9/m
RVL Mahonix#BROCK
Bard · Support
1 / 0 / 2
42.9% KP
7,044
14.8% share
6,094g
26 CS · 1.2/m
Red side
VictoryOLEG INSEC#OLEG
Ambessa · Top
7 / 3 / 3
43.5% KP
18,693
30.8% share
10,476g
168 CS · 7.7/m
S16 CIRCUS OWNER#RESET
Skarner · Jungle
5 / 0 / 6
47.8% KP
10,301
17% share
10,246g
153 CS · 7/m
Nano#AFW
Viktor · Mid
5 / 1 / 2
30.4% KP
14,145
23.3% share
10,362g
212 CS · 9.7/m
FNC Upset#0308
Corki · ADC
4 / 1 / 3
30.4% KP
11,310
18.6% share
11,247g
217 CS · 9.9/m
SpatialAwareness#macro
Janna · Support
2 / 2 / 9
47.8% KP
6,322
10.4% share
7,659g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
