Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 68 days ago
0 / 1 / 11
K / D / A
35.5%
Kill participation
777.1
Damage / min
14,696g
429.3 gold / min
26
13 placed · 2 cleared
334
9.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLethalentt#West
Cho'Gath · Top
6 / 4 / 4
41.7% KP
18,996
17.9% share
13,247g
225 CS · 6.6/m
Sheeesh unbanned#fefe
Rengar · Jungle
5 / 9 / 5
41.7% KP
21,916
20.7% share
12,390g
189 CS · 5.5/m
Travi#EUW
Jarvan IV · Mid
2 / 6 / 6
33.3% KP
17,113
16.1% share
12,332g
276 CS · 8.1/m
Cachou#MISSU
Syndra · ADC
10 / 6 / 7
70.8% KP
33,377
31.5% share
16,034g
265 CS · 7.7/m
Qnoxs#17165
Sona · Support
1 / 6 / 19
83.3% KP
14,652
13.8% share
9,337g
26 CS · 0.8/m
Red side
Victoryill touch you#6767
Darius · Top
9 / 4 / 3
38.7% KP
24,448
20% share
15,906g
284 CS · 8.3/m
avarosa#AVA
Lee Sin · Jungle
9 / 4 / 3
38.7% KP
20,680
16.9% share
15,342g
261 CS · 7.6/m
Nano#AFW
Viktor · Mid
0 / 1 / 11
35.5% KP
26,604
21.7% share
14,696g
334 CS · 9.8/m
TwTv Soomnan#111
Tristana · ADC
10 / 12 / 9
61.3% KP
36,742
30% share
16,455g
209 CS · 6.1/m
Carlo#1212
Blitzcrank · Support
3 / 3 / 14
54.8% KP
14,042
11.5% share
10,561g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
