Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 67 days ago
14 / 4 / 13
K / D / A
75%
Kill participation
1,197.3
Damage / min
15,797g
497.8 gold / min
26
12 placed · 3 cleared
256
8.1 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBobsik2#보빅스
Zaahen · Top
7 / 7 / 7
48.3% KP
31,263
29.9% share
16,236g
215 CS · 6.8/m
150ms#Latam
Fiddlesticks · Jungle
1 / 9 / 11
41.4% KP
14,220
13.6% share
10,883g
206 CS · 6.5/m
MODE Полководец#00000
Twisted Fate · Mid
3 / 11 / 5
27.6% KP
15,802
15.1% share
11,495g
207 CS · 6.5/m
RiverSanzu#Clean
Tristana · ADC
8 / 4 / 7
51.7% KP
30,272
28.9% share
17,645g
219 CS · 6.9/m
고군분투일취월장#mio韩服
Pyke · Support
10 / 5 / 10
69% KP
13,079
12.5% share
12,534g
44 CS · 1.4/m
Red side
DefeatNetak#God
Malphite · Top
3 / 8 / 12
41.7% KP
24,446
18.2% share
10,131g
166 CS · 5.2/m
kynetic#5555
Jarvan IV · Jungle
8 / 5 / 25
91.7% KP
35,062
26.1% share
14,027g
169 CS · 5.3/m
Nano#AFW
Orianna · Mid
14 / 4 / 13
75% KP
37,995
28.3% share
15,797g
256 CS · 8.1/m
RasCHAD#EUW
Zeri · ADC
10 / 6 / 8
50% KP
26,985
20.1% share
16,601g
286 CS · 9/m
KindheartedQueen#Gentl
Janna · Support
1 / 6 / 18
52.8% KP
9,747
7.3% share
9,076g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
