Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 67 days ago
5 / 5 / 10
K / D / A
51.7%
Kill participation
1,172.1
Damage / min
11,624g
430.5 gold / min
30
11 placed · 3 cleared
232
8.6 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMarcinator#Grind
Darius · Top
4 / 4 / 8
41.4% KP
15,401
14.6% share
11,807g
210 CS · 7.8/m
B2U Nord#B2U
Pantheon · Jungle
9 / 5 / 7
55.2% KP
20,186
19.2% share
12,243g
180 CS · 6.7/m
Nano#AFW
Orianna · Mid
5 / 5 / 10
51.7% KP
31,648
30.1% share
11,624g
232 CS · 8.6/m
MinorERL janitor#Mafro
Yunara · ADC
8 / 4 / 10
62.1% KP
23,561
22.4% share
14,983g
218 CS · 8.1/m
girlwithboy#EUW
Nasus · Support
3 / 4 / 15
62.1% KP
14,348
13.6% share
7,970g
27 CS · 1/m
Red side
DefeatMansterninja#BOW
Ambessa · Top
4 / 3 / 4
36.4% KP
19,251
21.7% share
10,897g
242 CS · 9/m
Skeanz#Neil
Graves · Jungle
15 / 4 / 2
77.3% KP
32,000
36.1% share
15,946g
237 CS · 8.8/m
Zanzarah#1996
Ornn · Mid
3 / 2 / 7
45.5% KP
14,623
16.5% share
9,885g
186 CS · 6.9/m
Mugiwarayusi#KING
Caitlyn · ADC
0 / 13 / 3
13.6% KP
14,412
16.3% share
9,260g
176 CS · 6.5/m
DS Davitikus#mark
Rell · Support
0 / 7 / 19
86.4% KP
8,381
9.5% share
8,214g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
