Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 66 days ago
1 / 7 / 11
K / D / A
35.3%
Kill participation
706.7
Damage / min
11,683g
376.3 gold / min
40
14 placed · 4 cleared
232
7.5 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatObiDagsYTB#EUW
Vayne · Top
6 / 7 / 3
33.3% KP
23,769
20.5% share
11,694g
209 CS · 6.7/m
chasing ghosts#1314
Jarvan IV · Jungle
6 / 6 / 8
51.9% KP
21,722
18.7% share
13,463g
218 CS · 7/m
what if you fly#5424
Ryze · Mid
6 / 4 / 6
44.4% KP
25,837
22.3% share
14,098g
251 CS · 8.1/m
Ad Astra#2154
Aurelion Sol · ADC
9 / 8 / 5
51.9% KP
34,441
29.7% share
13,775g
199 CS · 6.4/m
Thumbs Down#4847
Nautilus · Support
0 / 9 / 13
48.1% KP
10,128
8.7% share
8,103g
24 CS · 0.8/m
Red side
VictoryNano#AFW
Viktor · Top
1 / 7 / 11
35.3% KP
21,942
16.3% share
11,683g
232 CS · 7.5/m
Zefath#EUW
Shaco · Jungle
7 / 4 / 15
64.7% KP
28,247
21% share
15,129g
263 CS · 8.5/m
dream#dasha
Vladimir · Mid
8 / 4 / 14
64.7% KP
39,831
29.6% share
16,535g
294 CS · 9.5/m
Lost purpose#evlyn
Tristana · ADC
7 / 8 / 13
58.8% KP
28,004
20.8% share
14,700g
185 CS · 6/m
BONJOUR L AMI#mio韩服
Pyke · Support
11 / 4 / 13
70.6% KP
16,644
12.4% share
12,496g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
