Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 64 days ago
4 / 4 / 16
K / D / A
69%
Kill participation
1,189.3
Damage / min
13,027g
398.8 gold / min
33
17 placed · 4 cleared
265
8.1 CS / min
Objective control
0
Dragons
2
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatttv yuta1z#123
Gragas · Top
2 / 5 / 12
48.3% KP
33,116
19.8% share
10,883g
206 CS · 6.3/m
Chevalier Karbon#DQ IX
Udyr · Jungle
6 / 4 / 10
55.2% KP
24,206
14.5% share
14,880g
219 CS · 6.7/m
Nano#AFW
Orianna · Mid
4 / 4 / 16
69% KP
38,852
23.2% share
13,027g
265 CS · 8.1/m
anakin skywalker#alone
Draven · ADC
15 / 11 / 9
82.8% KP
56,862
34% share
19,367g
194 CS · 5.9/m
alutapS#999
Pyke · Support
2 / 12 / 16
62.1% KP
14,109
8.4% share
9,573g
19 CS · 0.6/m
Red side
VictoryRudo Surebrec#Anire
Sion · Top
2 / 3 / 12
38.9% KP
26,012
20.1% share
11,588g
228 CS · 7/m
TwTv CastFM#Puff
Graves · Jungle
14 / 4 / 14
77.8% KP
42,349
32.8% share
18,295g
306 CS · 9.4/m
ttv ronaldoo#back
Galio · Mid
5 / 7 / 11
44.4% KP
18,702
14.5% share
12,561g
245 CS · 7.5/m
Zelos#Zeal
Varus · ADC
10 / 10 / 13
63.9% KP
26,542
20.6% share
16,648g
220 CS · 6.7/m
KindheartedQueen#Gentl
Janna · Support
5 / 5 / 25
83.3% KP
15,528
12% share
11,257g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
