Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 64 days ago
3 / 6 / 3
K / D / A
40%
Kill participation
862.6
Damage / min
9,441g
387.2 gold / min
11
6 placed · 1 cleared
211
8.7 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRaiderGO#TWTV1
Darius · Top
5 / 3 / 5
31.3% KP
12,590
13% share
11,620g
212 CS · 8.7/m
Low Tier God#0005
Nidalee · Jungle
10 / 0 / 6
50% KP
22,901
23.7% share
13,404g
196 CS · 8/m
depredador ápice#6XX
Gwen · Mid
11 / 4 / 3
43.8% KP
24,683
25.5% share
13,491g
155 CS · 6.4/m
Lost purpose#evlyn
Kai'Sa · ADC
6 / 6 / 8
43.8% KP
25,760
26.6% share
12,194g
206 CS · 8.4/m
KindheartedQueen#Gentl
Karma · Support
0 / 2 / 16
50% KP
10,744
11.1% share
7,671g
34 CS · 1.4/m
Red side
Defeatismααα#EUW
Wukong · Top
3 / 6 / 2
33.3% KP
14,031
17.8% share
8,780g
164 CS · 6.7/m
Zanzarah#1996
Nocturne · Jungle
4 / 7 / 2
40% KP
15,988
20.3% share
9,310g
156 CS · 6.4/m
Nano#AFW
Cassiopeia · Mid
3 / 6 / 3
40% KP
21,034
26.8% share
9,441g
211 CS · 8.7/m
Perseverance#GOAT
Tristana · ADC
4 / 5 / 3
46.7% KP
21,442
27.3% share
11,583g
192 CS · 7.9/m
eMonkeyz Run#514
Lulu · Support
1 / 8 / 6
46.7% KP
6,126
7.8% share
6,454g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
