Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 62 days ago
9 / 7 / 5
K / D / A
41.2%
Kill participation
1,109.6
Damage / min
12,292g
450.3 gold / min
29
14 placed · 1 cleared
221
8.1 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPeaker#Kind
Nasus · Top
4 / 3 / 3
33.3% KP
20,517
22.9% share
11,785g
228 CS · 8.4/m
EL MATADOR JANIS#270
Jayce · Jungle
4 / 8 / 6
47.6% KP
18,002
20.1% share
11,541g
185 CS · 6.8/m
KC NEXT MIDKING#PANDA
Locke · Mid
10 / 6 / 1
52.4% KP
24,705
27.5% share
12,126g
200 CS · 7.3/m
twtv syzyfekk#PLEU
Varus · ADC
3 / 7 / 3
28.6% KP
21,812
24.3% share
9,901g
193 CS · 7.1/m
Dark Miel#EUW
Nautilus · Support
0 / 10 / 6
28.6% KP
4,741
5.3% share
6,726g
35 CS · 1.3/m
Red side
VictoryPSYCHO SHACO#SHACO
Yone · Top
1 / 6 / 6
20.6% KP
17,854
15.3% share
9,351g
217 CS · 7.9/m
NAAYIL#S67
Aatrox · Jungle
10 / 3 / 11
61.8% KP
30,947
26.5% share
14,366g
250 CS · 9.2/m
Nano#AFW
Cassiopeia · Mid
9 / 7 / 5
41.2% KP
30,293
25.9% share
12,292g
221 CS · 8.1/m
ANB SHC#2026
Lucian · ADC
14 / 1 / 5
55.9% KP
31,735
27.2% share
16,229g
277 CS · 10.1/m
oki1#LoL
Braum · Support
0 / 4 / 22
64.7% KP
6,022
5.2% share
8,767g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
