Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 61 days ago
7 / 7 / 8
K / D / A
46.9%
Kill participation
1,178.2
Damage / min
14,287g
499.3 gold / min
28
9 placed · 3 cleared
232
8.1 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDrApantsak#1821
Kalista · Top
6 / 10 / 10
31.4% KP
24,510
17.8% share
12,314g
198 CS · 6.9/m
Jekko#9313
Sylas · Jungle
19 / 5 / 16
68.6% KP
41,821
30.4% share
17,454g
218 CS · 7.6/m
FireAscept#1310
Syndra · Mid
15 / 3 / 17
62.7% KP
35,005
25.4% share
17,770g
293 CS · 10.2/m
Hillwind#EUW
Aphelios · ADC
4 / 8 / 9
25.5% KP
17,474
12.7% share
11,686g
159 CS · 5.6/m
140 6#2027
Bard · Support
7 / 6 / 26
64.7% KP
18,883
13.7% share
11,109g
9 CS · 0.3/m
Red side
DefeatZYX#102
Yone · Top
7 / 12 / 5
37.5% KP
22,540
20% share
11,930g
202 CS · 7.1/m
TRILATRILATRILA#TRILA
Lee Sin · Jungle
4 / 11 / 10
43.8% KP
16,086
14.3% share
9,948g
126 CS · 4.4/m
El10#XADOW
Aurelion Sol · Mid
6 / 7 / 6
37.5% KP
27,071
24.1% share
11,032g
193 CS · 6.7/m
Nano#AFW
Cassiopeia · ADC
7 / 7 / 8
46.9% KP
33,716
30% share
14,287g
232 CS · 8.1/m
Harvey Specter#Boss2
Pyke · Support
8 / 14 / 4
37.5% KP
13,072
11.6% share
10,653g
43 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
