Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 60 days ago
9 / 4 / 17
K / D / A
59.1%
Kill participation
1,304.8
Damage / min
16,584g
483.3 gold / min
33
14 placed · 5 cleared
279
8.1 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSANDOG#EUWW
Gnar · Top
1 / 8 / 4
15.2% KP
19,862
14.8% share
13,569g
314 CS · 9.2/m
kitty empress#meow
Kha'Zix · Jungle
16 / 7 / 5
63.6% KP
34,532
25.7% share
18,659g
210 CS · 6.1/m
what if you fly#5424
Yone · Mid
4 / 6 / 6
30.3% KP
17,260
12.8% share
13,464g
280 CS · 8.2/m
фута лоли хентай#8888
Kog'Maw · ADC
11 / 16 / 11
66.7% KP
42,222
31.4% share
18,035g
273 CS · 8/m
c0st0m#dane
Lissandra · Support
1 / 8 / 21
66.7% KP
20,488
15.2% share
10,157g
55 CS · 1.6/m
Red side
VictoryChomp#069
Trundle · Top
6 / 5 / 10
36.4% KP
24,860
16.3% share
14,991g
260 CS · 7.6/m
FoidDevourer#insel
Nocturne · Jungle
13 / 6 / 14
61.4% KP
43,524
28.6% share
17,719g
277 CS · 8.1/m
Nano#AFW
Viktor · Mid
9 / 4 / 17
59.1% KP
44,775
29.4% share
16,584g
279 CS · 8.1/m
Rab#star
Syndra · ADC
12 / 10 / 11
52.3% KP
30,247
19.9% share
16,615g
234 CS · 6.8/m
Chevalier Karbon#DQ IX
Blitzcrank · Support
4 / 8 / 20
54.5% KP
8,859
5.8% share
10,384g
14 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
