Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 59 days ago
8 / 8 / 7
K / D / A
34.9%
Kill participation
1,362.2
Damage / min
10,955g
475.6 gold / min
15
9 placed · 0 cleared
187
8.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatILLAKING1#EUW
Nasus · Top
5 / 8 / 2
29.2% KP
19,877
25.2% share
10,201g
181 CS · 7.9/m
sehnsucht#belly
Sylas · Jungle
12 / 7 / 6
75% KP
25,410
32.2% share
11,921g
147 CS · 6.4/m
TTV Poliko#xdd
Anivia · Mid
2 / 9 / 10
50% KP
17,164
21.8% share
7,543g
131 CS · 5.7/m
HAWK#NLD
Samira · ADC
3 / 7 / 1
16.7% KP
6,299
8% share
8,749g
139 CS · 6/m
HässlicherBastrd#ugly
Alistar · Support
2 / 12 / 11
54.2% KP
10,160
12.9% share
6,633g
19 CS · 0.8/m
Red side
VictoryMalaSuerte Iván#EUW
Camille · Top
11 / 4 / 8
44.2% KP
27,680
21.1% share
11,430g
143 CS · 6.2/m
AstroAnt#ANT
Vi · Jungle
3 / 4 / 13
37.2% KP
13,587
10.4% share
10,818g
185 CS · 8/m
Nano#AFW
Yone · Mid
8 / 8 / 7
34.9% KP
31,377
23.9% share
10,955g
187 CS · 8.1/m
Rip Van Winkle#POL
Viktor · ADC
15 / 2 / 9
55.8% KP
39,332
30% share
15,144g
197 CS · 8.6/m
lone wolf#kr001
Pantheon · Support
6 / 6 / 13
44.2% KP
19,042
14.5% share
8,929g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
