Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 59 days ago
4 / 8 / 12
K / D / A
55.2%
Kill participation
1,417.9
Damage / min
10,869g
410.4 gold / min
15
12 placed · 0 cleared
217
8.2 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNetak#God
Camille · Top
11 / 4 / 11
75.9% KP
39,042
29.3% share
13,347g
172 CS · 6.5/m
Skeanz#Neil
Pantheon · Jungle
10 / 4 / 13
79.3% KP
28,540
21.4% share
13,420g
151 CS · 5.7/m
Nano#AFW
Cassiopeia · Mid
4 / 8 / 12
55.2% KP
37,551
28.2% share
10,869g
217 CS · 8.2/m
yebit#haha
Sivir · ADC
4 / 6 / 11
51.7% KP
22,405
16.8% share
14,159g
264 CS · 10/m
Hydra#jzbj
Janna · Support
0 / 6 / 18
62.1% KP
5,792
4.3% share
6,947g
18 CS · 0.7/m
Red side
DefeatKingslayer#world
Olaf · Top
7 / 7 / 7
50% KP
30,986
29% share
11,232g
221 CS · 8.3/m
ismααα#EUW
Nidalee · Jungle
8 / 5 / 13
75% KP
22,291
20.9% share
12,338g
171 CS · 6.5/m
detdert mid acc#RANK1
Nasus · Mid
7 / 7 / 9
57.1% KP
26,460
24.8% share
10,515g
193 CS · 7.3/m
zwaker#T1WIN
Lissandra · ADC
5 / 5 / 10
53.6% KP
20,832
19.5% share
13,032g
214 CS · 8.1/m
Shunrim#hook
Thresh · Support
1 / 5 / 13
50% KP
6,321
5.9% share
7,599g
37 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
