Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Defeat
Ranked Solo/Duo · 58 days ago
1 / 6 / 27
K / D / A
77.8%
Kill participation
348.3
Damage / min
10,869g
291.5 gold / min
105
42 placed · 7 cleared
31
0.8 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJACKPOT#RED
Shyvana · Top
13 / 9 / 15
59.6% KP
42,266
26.5% share
17,665g
206 CS · 5.5/m
Seto Kaiba#APT
Hecarim · Jungle
11 / 6 / 16
57.4% KP
31,256
19.6% share
20,440g
320 CS · 8.6/m
Zhuo Ding#MID
Jayce · Mid
7 / 6 / 13
42.6% KP
35,398
22.2% share
15,986g
291 CS · 7.8/m
Rab#star
Syndra · ADC
7 / 5 / 14
44.7% KP
28,589
17.9% share
18,140g
316 CS · 8.5/m
Tribals#19999
Sylas · Support
9 / 10 / 18
57.4% KP
21,813
13.7% share
13,838g
40 CS · 1.1/m
Red side
DefeatSANDOG#EUWW
Pantheon · Top
12 / 15 / 7
52.8% KP
41,912
25.8% share
17,373g
236 CS · 6.3/m
lDF Shadow#EUWE
Kha'Zix · Jungle
10 / 11 / 10
55.6% KP
29,158
18% share
15,762g
204 CS · 5.5/m
no win condition#etow
Katarina · Mid
7 / 9 / 12
52.8% KP
32,140
19.8% share
14,129g
222 CS · 6/m
SAKEN JUNIOR#ZaGaa
Viktor · ADC
6 / 6 / 14
55.6% KP
46,004
28.4% share
18,738g
337 CS · 9/m
Nano#AFW
Karma · Support
1 / 6 / 27
77.8% KP
12,985
8% share
10,869g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
