Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 58 days ago
5 / 6 / 6
K / D / A
73.3%
Kill participation
933.6
Damage / min
10,741g
449.4 gold / min
23
9 placed · 4 cleared
182
7.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBIG Labubu#5454
Olaf · Top
3 / 4 / 10
33.3% KP
18,711
18.7% share
10,032g
166 CS · 6.9/m
komanche uchiha#elite
Lee Sin · Jungle
15 / 5 / 10
64.1% KP
24,466
24.5% share
13,438g
178 CS · 7.4/m
BAR MOJITO#MACA
Cassiopeia · Mid
10 / 3 / 6
41% KP
22,268
22.3% share
12,494g
226 CS · 9.5/m
Strode#1508
Caitlyn · ADC
9 / 2 / 7
41% KP
21,411
21.4% share
13,608g
241 CS · 10.1/m
Hungry#444
Lux · Support
2 / 1 / 25
69.2% KP
12,982
13% share
9,472g
37 CS · 1.5/m
Red side
DefeatΑrtoria Prime#eProd
Ambessa · Top
1 / 7 / 6
46.7% KP
16,084
21.9% share
7,341g
140 CS · 5.9/m
EMPEROR AGURIN#ROYAL
Shyvana · Jungle
7 / 8 / 4
73.3% KP
15,432
21% share
11,606g
160 CS · 6.7/m
Nano#AFW
Syndra · Mid
5 / 6 / 6
73.3% KP
22,312
30.4% share
10,741g
182 CS · 7.6/m
Conviction#mio拳头
Lucian · ADC
2 / 9 / 4
40% KP
9,888
13.5% share
9,357g
154 CS · 6.4/m
s11uttyfemoby#LOOΠΔ
Sona · Support
0 / 9 / 8
53.3% KP
9,705
13.2% share
6,164g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
