Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 44 days ago
2 / 8 / 6
K / D / A
21.6%
Kill participation
861.2
Damage / min
9,584g
354.3 gold / min
27
13 placed · 3 cleared
222
8.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatClyyde#4999
Sion · Top
3 / 10 / 6
39.1% KP
23,549
24.8% share
11,343g
205 CS · 7.6/m
Zanzarah#1996
Cho'Gath · Jungle
7 / 3 / 8
65.2% KP
14,843
15.6% share
11,081g
185 CS · 6.8/m
schado x1#EU1
Ahri · Mid
8 / 5 / 11
82.6% KP
23,363
24.6% share
12,064g
187 CS · 6.9/m
twtv syzyfekk#PLEU
Tristana · ADC
3 / 9 / 11
60.9% KP
26,764
28.1% share
11,259g
145 CS · 5.4/m
RedBullSugarFree#4961
Nautilus · Support
2 / 10 / 11
56.5% KP
6,560
6.9% share
7,339g
31 CS · 1.1/m
Red side
Victorymoonlight sky#dream
Camille · Top
15 / 4 / 6
56.8% KP
49,934
33.3% share
15,631g
214 CS · 7.9/m
Prime Gentleman#0005
Kindred · Jungle
10 / 4 / 11
56.8% KP
42,142
28.1% share
14,010g
201 CS · 7.4/m
Nano#AFW
Syndra · Mid
2 / 8 / 6
21.6% KP
23,295
15.5% share
9,584g
222 CS · 8.2/m
Painter VS World#SSS
Hwei · ADC
8 / 4 / 6
37.8% KP
27,183
18.1% share
13,540g
239 CS · 8.8/m
kero ü nehar#EUW
Braum · Support
2 / 3 / 21
62.2% KP
7,383
4.9% share
8,674g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
