Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 43 days ago
5 / 10 / 14
K / D / A
57.6%
Kill participation
1,157.3
Damage / min
14,390g
462.5 gold / min
37
16 placed · 2 cleared
264
8.5 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycontent acc#xcz
Yone · Top
2 / 6 / 8
30.3% KP
22,838
16.8% share
14,156g
284 CS · 9.1/m
Call me Izo#igi
Qiyana · Jungle
9 / 10 / 10
57.6% KP
30,351
22.4% share
18,728g
231 CS · 7.4/m
Nano#AFW
Cassiopeia · Mid
5 / 10 / 14
57.6% KP
36,012
26.5% share
14,390g
264 CS · 8.5/m
silkysmath#twtv
Varus · ADC
14 / 7 / 9
69.7% KP
40,447
29.8% share
18,873g
253 CS · 8.1/m
Lvsyan#CLAE
Milio · Support
3 / 5 / 23
78.8% KP
6,143
4.5% share
10,349g
39 CS · 1.3/m
Red side
DefeatMishi#001
Malphite · Top
2 / 5 / 9
28.9% KP
20,290
17.2% share
11,342g
218 CS · 7/m
Mr Greedy#Mafro
Naafiri · Jungle
12 / 5 / 9
55.3% KP
25,527
21.7% share
14,989g
186 CS · 6/m
Barsas#BRAND
Brand · Mid
12 / 7 / 8
52.6% KP
35,375
30% share
14,154g
212 CS · 6.8/m
Chill1000#larry
Ezreal · ADC
6 / 8 / 10
42.1% KP
27,949
23.7% share
16,855g
300 CS · 9.6/m
DarktOner#PRIME
Nautilus · Support
6 / 8 / 11
44.7% KP
8,750
7.4% share
10,203g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
