Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 42 days ago
15 / 7 / 9
K / D / A
68.6%
Kill participation
1,865.6
Damage / min
17,548g
518.7 gold / min
35
13 placed · 4 cleared
277
8.2 CS / min
Objective control
4
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmike yo#0000
Renekton · Top
0 / 5 / 6
17.1% KP
18,430
10.4% share
10,358g
224 CS · 6.6/m
DS Davitikus#mark
Rengar · Jungle
8 / 7 / 6
40% KP
36,214
20.5% share
14,319g
229 CS · 6.8/m
Nano#AFW
Cassiopeia · Mid
15 / 7 / 9
68.6% KP
63,119
35.7% share
17,548g
277 CS · 8.2/m
TURBOSPEEDSTER#EUW
Syndra · ADC
8 / 7 / 10
51.4% KP
43,403
24.5% share
16,098g
271 CS · 8/m
HMB Click#CPT
Nautilus · Support
4 / 10 / 15
54.3% KP
15,687
8.9% share
10,224g
32 CS · 0.9/m
Red side
VictoryTTV debster#lol
Dr. Mundo · Top
5 / 4 / 12
47.2% KP
40,615
26.5% share
14,327g
266 CS · 7.9/m
RaiderGO#TWTV1
Darius · Jungle
13 / 6 / 12
69.4% KP
34,873
22.7% share
18,962g
275 CS · 8.1/m
Luro#9639
Viktor · Mid
6 / 10 / 15
58.3% KP
38,188
24.9% share
12,595g
198 CS · 5.9/m
Xiao#Lone
Aurelion Sol · ADC
10 / 7 / 16
72.2% KP
29,638
19.3% share
15,042g
181 CS · 5.3/m
140 6#2027
Zilean · Support
2 / 8 / 29
86.1% KP
10,024
6.5% share
10,903g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
