Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Victory
Ranked Solo/Duo · 42 days ago
1 / 10 / 11
K / D / A
37.5%
Kill participation
836.6
Damage / min
9,960g
360.2 gold / min
31
8 placed · 1 cleared
199
7.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwitch Aegonxlol#AKALI
Akali · Top
9 / 9 / 5
51.9% KP
22,833
24% share
11,540g
168 CS · 6.1/m
Shaolin Nunu#00000
Nunu & Willump · Jungle
1 / 8 / 11
44.4% KP
11,438
12% share
9,640g
162 CS · 5.9/m
twitch Sixten#Bosse
Ekko · Mid
6 / 4 / 3
33.3% KP
20,162
21.2% share
11,666g
255 CS · 9.2/m
MagiFelix5#EUW
Ezreal · ADC
9 / 4 / 4
48.1% KP
32,467
34.1% share
13,819g
239 CS · 8.6/m
Galen Marek#Star
Nautilus · Support
2 / 7 / 14
59.3% KP
8,207
8.6% share
7,788g
15 CS · 0.5/m
Red side
VictoryNano#AFW
Lissandra · Top
1 / 10 / 11
37.5% KP
23,133
18.8% share
9,960g
199 CS · 7.2/m
百折不挠#QSH
Riven · Jungle
14 / 3 / 12
81.3% KP
36,767
29.9% share
17,758g
243 CS · 8.8/m
HF OMON#FUEGO
Anivia · Mid
8 / 5 / 10
56.3% KP
26,804
21.8% share
12,319g
215 CS · 7.8/m
Carl Friedrich#Gauß
Tristana · ADC
6 / 5 / 8
43.8% KP
25,920
21.1% share
14,065g
201 CS · 7.3/m
Piero#1323
Rell · Support
3 / 5 / 21
75% KP
10,353
8.4% share
9,063g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
