Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 41 days ago
7 / 7 / 20
K / D / A
60%
Kill participation
1,051.4
Damage / min
14,013g
477.4 gold / min
34
18 placed · 3 cleared
204
7 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwTv Rasadurai#TTV
Renekton · Top
12 / 5 / 9
46.7% KP
24,587
19% share
14,412g
198 CS · 6.7/m
JUNGLEISTHEKING#ARKHE
Naafiri · Jungle
14 / 6 / 10
53.3% KP
32,736
25.3% share
17,629g
246 CS · 8.4/m
Nano#AFW
Cassiopeia · Mid
7 / 7 / 20
60% KP
30,859
23.8% share
14,013g
204 CS · 7/m
Alahel#EUW
Aurelion Sol · ADC
10 / 5 / 18
62.2% KP
33,556
25.9% share
15,805g
220 CS · 7.5/m
Art The Clown#ZYZY
Amumu · Support
2 / 4 / 17
42.2% KP
7,690
5.9% share
9,007g
41 CS · 1.4/m
Red side
Defeattwtvjvmei#HELLO
Camille · Top
4 / 9 / 6
37% KP
19,154
18.7% share
11,243g
240 CS · 8.2/m
IJC MANATY#LPLKR
Volibear · Jungle
4 / 9 / 9
48.1% KP
14,471
14.1% share
11,302g
159 CS · 5.4/m
c0st0m#dane
Viktor · Mid
10 / 11 / 3
48.1% KP
33,177
32.4% share
15,258g
249 CS · 8.5/m
I want to be at#peace
Caitlyn · ADC
8 / 8 / 5
48.1% KP
25,613
25% share
14,944g
255 CS · 8.7/m
Garenphile#1234
Nami · Support
1 / 8 / 18
70.4% KP
10,060
9.8% share
8,928g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
