Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 38 days ago
11 / 9 / 4
K / D / A
36.6%
Kill participation
1,309.5
Damage / min
16,573g
448.7 gold / min
43
16 placed · 13 cleared
297
8 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCripple#Gwen
Gwen · Top
13 / 12 / 8
45.7% KP
43,160
25.2% share
19,057g
261 CS · 7.1/m
Morning coffee#crème
Talon · Jungle
16 / 6 / 6
47.8% KP
43,851
25.6% share
21,751g
383 CS · 10.4/m
Garenphile#1234
Garen · Mid
7 / 6 / 5
26.1% KP
21,764
12.7% share
15,736g
303 CS · 8.2/m
deadliest weapon#EUW
Jhin · ADC
7 / 9 / 12
41.3% KP
34,001
19.8% share
18,316g
302 CS · 8.2/m
big city life#1337
Zoe · Support
3 / 8 / 22
54.3% KP
28,770
16.8% share
12,599g
42 CS · 1.1/m
Red side
DefeatClodo calibré#BOUSE
Camille · Top
12 / 9 / 2
34.1% KP
34,531
20.7% share
16,642g
247 CS · 6.7/m
BillClinton#xEUWx
Fiddlesticks · Jungle
3 / 6 / 17
48.8% KP
28,647
17.1% share
13,396g
194 CS · 5.3/m
Nano#AFW
Jayce · Mid
11 / 9 / 4
36.6% KP
48,364
28.9% share
16,573g
297 CS · 8/m
NOT OVER#MUTED
Caitlyn · ADC
15 / 11 / 5
48.8% KP
47,098
28.2% share
22,292g
322 CS · 8.7/m
yolokillen#EUW
Karma · Support
0 / 11 / 22
53.7% KP
8,541
5.1% share
11,505g
47 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
