Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 35 days ago
10 / 2 / 14
K / D / A
55.8%
Kill participation
1,166.2
Damage / min
13,004g
474 gold / min
28
10 placed · 5 cleared
206
7.5 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVAEII#EUW
Akali · Top
3 / 8 / 3
17.6% KP
15,308
16.3% share
9,607g
173 CS · 6.3/m
TOG Woldjo#Yuri
Skarner · Jungle
5 / 9 / 14
55.9% KP
18,276
19.5% share
11,163g
181 CS · 6.6/m
SmallBugi#EUW
Locke · Mid
14 / 8 / 8
64.7% KP
24,134
25.8% share
12,631g
141 CS · 5.1/m
SHG Shiga#blasf
Caitlyn · ADC
8 / 7 / 9
50% KP
26,041
27.8% share
13,522g
229 CS · 8.3/m
Hades Underworld#Babuş
Bard · Support
4 / 11 / 16
58.8% KP
9,916
10.6% share
9,356g
18 CS · 0.7/m
Red side
VictoryNano#AFW
Ryze · Top
10 / 2 / 14
55.8% KP
31,992
23.7% share
13,004g
206 CS · 7.5/m
Morning coffee#crème
Jayce · Jungle
13 / 5 / 14
62.8% KP
36,167
26.8% share
16,935g
202 CS · 7.4/m
Crocomux#EUW
Hwei · Mid
3 / 9 / 18
48.8% KP
19,588
14.5% share
11,123g
182 CS · 6.6/m
Leansy#EUW2
Jhin · ADC
8 / 6 / 17
58.1% KP
22,165
16.4% share
14,620g
197 CS · 7.2/m
KickTV Vixenlol#Kral
Pantheon · Support
9 / 12 / 14
53.5% KP
24,873
18.5% share
11,230g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
