Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 35 days ago
10 / 6 / 8
K / D / A
48.6%
Kill participation
1,193.2
Damage / min
15,264g
546.8 gold / min
25
15 placed · 1 cleared
253
9.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJack Sparrley#TwTv
Gangplank · Top
10 / 5 / 5
40.5% KP
26,071
23.7% share
14,279g
242 CS · 8.7/m
ShakkOma#N94
Shaco · Jungle
5 / 4 / 9
37.8% KP
14,466
13.2% share
13,823g
241 CS · 8.6/m
Nano#AFW
Viktor · Mid
10 / 6 / 8
48.6% KP
33,309
30.3% share
15,264g
253 CS · 9.1/m
twtv syzyfekk#PLEU
Kai'Sa · ADC
9 / 6 / 4
35.1% KP
26,019
23.7% share
16,270g
272 CS · 9.7/m
desires#4237
Nautilus · Support
3 / 7 / 12
40.5% KP
10,029
9.1% share
8,639g
17 CS · 0.6/m
Red side
DefeatANB SHC#2026
Varus · Top
3 / 7 / 7
35.7% KP
16,955
18.6% share
12,947g
244 CS · 8.7/m
Tsugara#EUW18
Jarvan IV · Jungle
5 / 7 / 14
67.9% KP
14,825
16.3% share
10,994g
156 CS · 5.6/m
Pepek Bol#EUW
Kennen · Mid
6 / 9 / 5
39.3% KP
16,796
18.5% share
11,063g
188 CS · 6.7/m
Jessica Beck#CARDS
Syndra · ADC
8 / 10 / 6
50% KP
17,940
19.7% share
14,374g
228 CS · 8.2/m
Him#0905
Senna · Support
6 / 4 / 12
64.3% KP
24,414
26.8% share
11,480g
42 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
