Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Defeat
Ranked Solo/Duo · 35 days ago
1 / 4 / 6
K / D / A
63.6%
Kill participation
553.8
Damage / min
9,759g
373 gold / min
38
11 placed · 11 cleared
218
8.3 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKindheartedQueen#Gentl
Karma · Top
2 / 1 / 20
66.7% KP
23,367
19.8% share
10,501g
199 CS · 7.6/m
OLEG INSEC#OLEG
Rumble · Jungle
17 / 1 / 8
75.8% KP
35,926
30.5% share
16,396g
191 CS · 7.3/m
Yuta Okkotsu#BOAT
Yone · Mid
5 / 5 / 10
45.5% KP
29,960
25.4% share
11,217g
211 CS · 8.1/m
Jocelyn Flores#505
Viktor · ADC
8 / 3 / 10
54.5% KP
23,721
20.1% share
12,541g
191 CS · 7.3/m
lrinaih#EUW
Rell · Support
1 / 1 / 19
60.6% KP
4,839
4.1% share
7,990g
30 CS · 1.1/m
Red side
Defeati cnat spel#777
Sion · Top
1 / 11 / 2
27.3% KP
16,450
27.9% share
9,569g
236 CS · 9/m
Rabble Arouser#EUW
Talon · Jungle
2 / 6 / 1
27.3% KP
7,696
13.1% share
9,526g
201 CS · 7.7/m
Nano#AFW
Lissandra · Mid
1 / 4 / 6
63.6% KP
14,491
24.6% share
9,759g
218 CS · 8.3/m
ANDA#RIEL
Miss Fortune · ADC
6 / 6 / 2
72.7% KP
14,505
24.6% share
13,270g
254 CS · 9.7/m
Piero#1323
Nautilus · Support
1 / 6 / 6
63.6% KP
5,792
9.8% share
6,859g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
