Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 34 days ago
11 / 4 / 10
K / D / A
50%
Kill participation
1,548.6
Damage / min
15,212g
579.1 gold / min
14
10 placed · 2 cleared
228
8.7 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCHINESE PALCO#NA1
Garen · Top
9 / 1 / 2
26.2% KP
19,933
17% share
14,550g
256 CS · 9.7/m
Nothing much#EUW
Jayce · Jungle
6 / 1 / 9
35.7% KP
20,808
17.7% share
15,123g
285 CS · 10.9/m
VAEII#EUW
LeBlanc · Mid
13 / 4 / 11
57.1% KP
30,314
25.8% share
12,938g
185 CS · 7/m
Nano#AFW
Viktor · ADC
11 / 4 / 10
50% KP
40,676
34.6% share
15,212g
228 CS · 8.7/m
can we click#tysm
Alistar · Support
3 / 6 / 16
45.2% KP
5,699
4.9% share
8,664g
20 CS · 0.8/m
Red side
DefeatAwful Things#Koala
Yone · Top
4 / 6 / 3
43.8% KP
21,576
31.3% share
12,051g
258 CS · 9.8/m
Zhou Yang Kobs#VEN1
Aatrox · Jungle
2 / 6 / 6
50% KP
14,264
20.7% share
9,448g
171 CS · 6.5/m
ZONGO LE DOZO#Kled
Riven · Mid
2 / 15 / 2
25% KP
9,058
13.1% share
8,545g
157 CS · 6/m
UREK MAZINO#ZTMY
Gwen · ADC
4 / 9 / 4
50% KP
14,951
21.7% share
13,799g
203 CS · 7.7/m
KindheartedQueen#Gentl
Janna · Support
4 / 6 / 6
62.5% KP
9,068
13.2% share
7,952g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
