Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 21 days ago
13 / 1 / 6
K / D / A
55.9%
Kill participation
1,270.2
Damage / min
14,387g
586 gold / min
26
12 placed · 1 cleared
212
8.6 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryECF SeiKeinGnar#ECF
Jayce · Top
1 / 5 / 10
32.4% KP
19,815
18.6% share
9,343g
193 CS · 7.9/m
BENJAMIN REVERT#YAHU
Rengar · Jungle
11 / 1 / 13
70.6% KP
28,065
26.3% share
14,927g
238 CS · 9.7/m
Twitch Aegonxlol#AKALI
Akali · Mid
4 / 5 / 8
35.3% KP
20,327
19% share
10,049g
173 CS · 7/m
Nano#AFW
Viktor · ADC
13 / 1 / 6
55.9% KP
31,184
29.2% share
14,387g
212 CS · 8.6/m
Mercenary#7777
Alistar · Support
5 / 1 / 20
73.5% KP
7,395
6.9% share
8,723g
20 CS · 0.8/m
Red side
DefeatZONGO LE DOZO#Kled
Kled · Top
1 / 7 / 5
46.2% KP
14,459
21.9% share
8,911g
173 CS · 7/m
an tchou aw#gwada
Viego · Jungle
6 / 6 / 3
69.2% KP
13,754
20.9% share
10,695g
126 CS · 5.1/m
KC NEXT MIDKING#PANDA
Ryze · Mid
4 / 6 / 5
69.2% KP
21,092
32% share
9,576g
204 CS · 8.3/m
klik klik pąpąpą#Sento
Jhin · ADC
1 / 7 / 3
30.8% KP
9,131
13.8% share
9,165g
179 CS · 7.3/m
ALBANIAN#iLevi
Rell · Support
1 / 8 / 8
69.2% KP
7,493
11.4% share
6,709g
35 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
