Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 18 days ago
11 / 6 / 4
K / D / A
45.5%
Kill participation
1,232
Damage / min
16,146g
500.4 gold / min
56
13 placed · 9 cleared
303
9.4 CS / min
Objective control
1
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
4
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryxia vampire#CN1
Xin Zhao · Top
2 / 7 / 4
17.1% KP
17,699
14.6% share
11,763g
217 CS · 6.7/m
Gacha Gamer#EUW
Talon · Jungle
10 / 3 / 6
45.7% KP
28,071
23.1% share
17,193g
308 CS · 9.5/m
Twitch Aegonxlol#AKALI
Akali · Mid
10 / 5 / 4
40% KP
32,333
26.6% share
15,138g
210 CS · 6.5/m
content acc#xcz
Yunara · ADC
12 / 10 / 6
51.4% KP
35,067
28.8% share
19,297g
291 CS · 9/m
SeXnS#SeXnS
Lulu · Support
1 / 8 / 21
62.9% KP
8,385
6.9% share
11,153g
33 CS · 1/m
Red side
DefeatTheocacs#EUW
Gragas · Top
3 / 7 / 11
42.4% KP
28,828
24% share
11,780g
236 CS · 7.3/m
Coach Kirei#Coach
Elise · Jungle
9 / 8 / 9
54.5% KP
17,720
14.7% share
13,017g
212 CS · 6.6/m
Nano#AFW
Jayce · Mid
11 / 6 / 4
45.5% KP
39,752
33.1% share
16,146g
303 CS · 9.4/m
Mishi#001
Jhin · ADC
4 / 6 / 16
60.6% KP
21,483
17.9% share
14,577g
249 CS · 7.7/m
Inde Navarrette#WlFE
Nautilus · Support
6 / 8 / 13
57.6% KP
12,451
10.4% share
10,258g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
